Custom Settings
You are not limited to the settings that come with the plugin as GGS allows you to create your own custom settings.
Creating a Setting Script¶
The setting script is where you can define your setting properties and its logic. The script must fulfil certain requirements, including:
- It must be a tool script (put
@toolat the top of the script). - It must extend the
GGSSettingclass. - It is recommended to have a class name, and be prefixed with "Setting" (e.g.
class_name SettingFoobar). - It must override
_init()and set thetypeanddefaultproperties. Thedefaultproperty is the default value of the setting, andtypeis its type (corresponding to an engine type such asTYPE_INTorTYPE_FLOAT). - Have a method named
apply()that takes a single argument. Whenever the setting needs to be applied, this method is called and the new setting value is passed to it.
Customizing Default Export¶
As mentioned, you must define default and type properties of the setting in _init(). You can also override other properties that may be useful depending on the type of setting you're making. These properties include:
| PROPERTY | DESCRIPTION |
|---|---|
| hint | The property hint for default. Use this to customize how the property is exported in the editor. |
| hint_string | The hint string for the property hint. Always used alongside specific hint values. |
| section | The sectio name used to save and load the setting from the disc. |
Adding Logic¶
The logic, or in other words, what actually happens when the setting needs to be applied, goes in the apply() method. Note that the type of value apply() accepts should be the same type defined in type.
Remember that you can define methods or set additional properties like any script. As long as your script fulfils the aforementioned requirements, it's a valid setting script.
Once you've finish your script, you can create a new instance of it via the new resource window.
Tip
For more information about how to use hint and hint_string, check _get_property_list() on the Godot documentation.
Tip
You can check the prebuilt settings that come with GGS for practical examples of a setting script. They're located at res://ggs/scripts by default